From Wheel To Spaceship

Keywords: Education, Serious Games, Virtual Reality, HTC Vive, Digital Transformation, Chariot, Spoked Wheel

The Chariot VR is a serious games approach where the user can playfully discover the invention of the first chariot in history. The idea for the project was created in 2010 under the working title “Spaceship Knowledge”, a spaceship with which the player can travel through galaxies. Only the development of the spoked wheel made the invention of the chariot possible which we know from famous chariot races of Rome and battles during the dynasty of Ramses the second. But the invention of the chariot happened somewhere else to be specific in the Eurasian Steppes through different iranian tribes and their migration to the middle east. Therefore, it is necessary for the player to solve various puzzles and riddles around the chariot to understand its origin. In chariotVR, the player retrospectively engages in the history of mankind, must understand these in interrelationships and apply them to new areas. Only then the player can unlock and reveal news paths of knowledge and enlightenment.

The Virtual Reality / Head Mounted Displays

With the rise of the virtual reality and the head mounted displays you can interact, reconstruct and deconstruct a spoked wheel in virtual space for the first time. The virtual reality offers a whole new way to interact on different and never-before-seen informational levels. The starting point of the trip is the “Andronovo” laboratory, which looks back on the beginnings of the mobility and cultural development of Eurasia.

Lange Nacht Der Wissenschaften / Long Night Of Sciences 2017

The radioeins RBB visited the UE – University of Applied Sciences Europe in 2017, where a live interview took place between the presenter Julia Vismann and Adrian Azadvaten, the developer of Chariot VR.

Development

The Chariot VR is further developed by Adrian Azadvaten. A final and english version of Chariot VR will be released in 2018. Adrian Azadvaten works as an 3D generalist (Focus: High Polygon Hard Surface & Organic Modeling, AOV Based Rendering) and teaches Digital Content, Game Art & Design at the UE University of Applied Science (BTK Art & Design Branch) in the Game Design Program, where he spends his time on research and development for Serious Games and Mixed Reality systems.

In addition he maintains his motion design studio: Sockel-A and works as a freelance 3D generalist and Unity Developer.