From Wheel To Spaceship

Keywords: Education, Serious Games, Virtual Reality, HTC Vive, Digital Transformation, Chariot, Spoked Wheel

The Chariot VR

The Chariot VR is a serious games approach where the user can playfully discover the invention of the first chariot in history. The idea for the project was created in 2010 under the working title “Spaceship Knowledge”, a spaceship with which the player can take intergalactic journeys. Only the development of the spoked wheel made the invention of the chariot possible which we know from famous chariot races of Rome and battles during the dynasty of Ramses the second. But the invention of the chariot happened somewhere else to be specific in the Eurasian Steppes through different Indo-iranian tribes and their migration to the middle east. Therefore, it is necessary for the player to solve various puzzles and riddles around the chariot to understand its origin. In the chariot VR, the player retrospectively engages in the history of mankind, must understand these in interrelationships and apply them to new areas. Only then the player can unlock and reveal news paths of knowledge and enlightenment.

The starting point of the journey is the “Andronovo” laboratory, which looks back on the beginnings of the mobility and cultural development of Eurasia.

The Virtual Reality / Head Mounted Displays (HMDs)

With the rise of the virtual reality and the head mounted displays you can interact, reconstruct and deconstruct a spoked wheel in virtual space for the first time. The virtual reality offers a whole new way of interaction in different and never-before-seen informational levels.

Lange Nacht der Wissenschaften in Berlin / Long Night Of Sciences in Berlin 2017

The radioeins RBB visited the UE – University of Applied Sciences Europe at the Long Night Of Sciences in Berlin 2017, where a live interview took place between the presenter Julia Vismann and Adrian Azadvaten, the developer of Chariot VR.

(The interview is in german).


The Chariot VR is further developed by Adrian Azadvaten. A full english and polished version with new features will be available by the end of 2017. Adrian Azadvaten works as a 3D generalist and Unity developer focusing on high polygon hard surface and organic modeling, AOV based rendering and Virtual Reality UIs. He teaches Digital Content Creation, Game Art & Design at the UE – University of Applied Sciences Europe (Art & Design Branch) and is doing reseach and development in the field of serious games for virtual and mixed reality systems. Additionally he maintains his 3D Design studio: Sockel-A